Phil now has a new girlfriend named Kat that he started dating in the summer of .. God of War II; God of War III; God of War: Ascension; Gods Will Be Watching he encourages viewers to disable any ad-blocking software they may have. Warhammer Dawn of War - Winter Assault is the first expansion to Dawn of the Eldar of Craftworld Ulthwe secretly assist the th and disable the gate . killing the Imperial General Sturnn, taking his head as a trophy and enraging the Eldar summon an Avatar of Khaine, a manifestation of their own God of War.
Further information: Ascension's god of war ascension trophies disabled dating and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combatplatformingand puzzle games. The enemies are an assortment of creatures, most of whom are drawn datinv Greek mythology eisabled, including cyclopescerberusesempusasSirensGorgonssatyrsharpiesand centaurs.
The player takes control of the warrior and aligns with one of the four deities: Ares,  Hades,  Zeus,  or Poseidon. The attack style of the god with whom the player aligns is critical to their warrior's path. Players who ally with Zeus are magical experts with a focus on space control, although they are balanced by their lack of melee strength. Players who ally with Poseidon are supports with a focus on team synergy and self-sustenance; his synergistic powers can be replaced by more self-defense abilities if desired, although never as much as the other 3 gods.
Players who ally with Hades are versatile, unlike the other 3, featuring other unique mechanics such as lifesteal, stealth and curses, making them excellent at controlling the flow of combat, although they can also choose to specialize in certain roles with certain armors or weaponry. Players can create up to three more warriors and have a champion representing each god. Team matches randomly assign players to compete on either the Spartan or Trojan team.
The "signature" multiplayer mode is Team Favor of the Gods, in which two teams of two-to-four players try to win by accumulating a target quantity of points. Points, known as Favor, are earned by killing and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players.
The non-team version, Match of Champions, is a four-to-eight-player deathmatch with a similar goal to Team Favor of the Gods. A single-player version is also available. Every map features special power-ups awarded by the gods for earning points, such as the Boots of Hermes for acceleration and running attacks. For example, on the Desert of Lost Souls map, the cyclops Polyphemus may attack nearby players and killing him with the Spear of Olympus will grant bonus points for that team.
Ascension is set in an alternate version of ancient Greece populated by the Olympian Gods , Titans , and other beings from Greek mythology. Game events are set six months after Kratos killed his family, and ten years before the original God of War The next game chronologically would be Chains of Olympus , which takes place some time between Ascension and God of War The game's narrative takes place over four weeks; it shifts between the present the fourth week and past the preceding three weeks , while the player controls Kratos in both.
Several locations, including the Prison of the Damned and some real-world locations—including the village Kirra , the city Delphi , and the island Delos —are explored in the game. The Prison of the Damned is the Furies' massive prison to house all oath-breakers. Kirra is an abandoned village that lost its water supply after its water wheel and aqueduct were destroyed. Other than monsters, the only life is in its harbor, where the tamed Harbor Master guides vessels in and out of the port.
Delphi is located in the snowy mountains north of Kirra and features the Tower of Delphi. After activating three massive, mechanical pythons, the Tower allows access to the Temple of Delphi, home of the Oracle. Delos features a Titan-sized statue of Apollo , constructed by the inventor Archimedes to honor the god. Main article: Carson , a Spartan warrior who broke his blood oath to the god Ares after being tricked into killing his family by his former master.
The main antagonists are the three Furies: The Furies are the guardians of honor and the bane of traitors, who punish those they deem guilty. They were spawned from the eons-long war between the Primordials , the beings who created the Earth.
Other characters include the oath keeper Orkos Troy Baker , the son of Ares and Alecto, who was disowned by the god as he was not the perfect warrior that Ares sought; Aletheia Adrienne Barbeau , the Oracle of Delphi with prophetic sight; the corrupted Prophet Castor David W.
Collins and his conjoined twin Pollux Brad Grusnick , who usurped the oracle, deciding who can consult her; and the Scribe of Hecatonchires Robin Atkin Downes , the first mortal imprisoned by the Furies who has been keeping records to maintain his sanity. Plot[ edit ] The game begins with Kratos, who is imprisoned, chained, and tormented by the Furies for breaking his blood oath to Ares.
The Fury Megaera tortures Kratos, but he manages to break free. Chasing her through the prison, he discovers that the prison itself is Aegaeon the Hecatonchires , the first traitor of the Furies who had broken a blood oath to Zeus; he was turned into the Prison of the Damned as punishment.
Kratos battles the manticore at the Tower of Delphi. The screenshot demonstrates the new tethering mechanic; it is being used in conjunction with the QTE mechanic.
The narrative shifts to three weeks before Kratos' imprisonment. Confronted by Orkos in the Village of Kirra, Kratos is advised that the visions he has been experiencing are mind tricks created by the Furies, and instructs him to find the Oracle of Delphi. The oath keeper reveals that Ares wanted a perfect warrior to help him overthrow Zeus, so Ares helped Kratos against the barbarians to make him into a perfect warrior. Orkos became the oath keeper and did not question the Furies until Ares tricked Kratos into killing his own family.
Armed with this knowledge, Kratos takes a ship to Delos. A week later, Kratos arrives at the island of Delos and explores the ruined statue of Apollo. He is attacked by all three Furies and is eventually captured.
Orkos appears and frees Kratos, transporting him to another location. In retaliation, they took the Oracle's eyes, the objects Kratos seeks. After a perilous journey, Kratos uses the Amulet of Uroborus to restore the statue and retrieve the eyes. On completing the Trials of Archimedes, Kratos is ambushed and captured by the Furies, who confiscate all of his items. Back in the present time, Tisiphone and Daemon cast another illusion to deceive Kratos, who overcomes it and retrieves the Oath Stone of Orkos.
He encounters the Scribe of Hecatonchires, who reveals that the Furies were originally fair in their punishment, but devolved into ruthless beings because of Ares. Continuing his pursuit of the Furies, Kratos reaches the door to Alecto's Chamber, but seemingly returns home to his wife and daughter: She tries to convince Kratos he can live within this illusion if he rejoins Ares, but he refuses.
Enraged, Alecto and Tisiphone attack Kratos, who retrieves the eyes, and Alecto transforms into a giant sea monster. After a brutal battle, Kratos uses the eyes to break through the Furies' illusions before killing them both, which destroys the prison. Kratos returns to Sparta, where he is met by Orkos. He praises Kratos' victory over the Furies, but reveals that Kratos will not be free from Ares' bond unless he kills Orkos. He begs Kratos to give him an honorable death, which will free them both from Ares.
Kratos initially refuses but Orkos' continuing pleas ultimately force Kratos to kill him. Afterward, Kratos experiences the first of many nightmares—previously masked by his bond—and discovers his path to redemption through continual service to Olympus.
Kratos burns down his house with the corpse of Orkos inside and leaves, beginning his path towards becoming the champion of the gods. Pre-E3 [ edit ] In January , Santa Monica 's studio director John Hight told video-gaming blog Joystiq that "while God of War III will conclude the trilogy, it won't spell the end of the franchise" and said "We're going to be really careful about what we do next.
Papy said the game was not titled God of War IV to avoid confusion because it is a prequel, rather than a sequel, to the trilogy.
The name was chosen because it complements the story and the additional multiplayer component; according to Papy, in this mode, players are "basically ascending from an unknown hero to a god". Papy said to allow customization, Kratos and other known gods would not be included as playable characters in the multiplayer modes because the developers did not want "red Kratos, blue Kratos, yellow Kratos", and selecting gods would lock players into established roles.
This decision was made "to balance the game when players are pitted against each other". Other established franchises had been criticized for sub-par multiplayer implementations, so Santa Monica felt they had to prove to critics that their multiplayer mode would not be "tacked on". Since multiplayer was new to the team, new staff were hired who specialized in multiplayer, engineering, and design, but Santa Monica did not realize the amount of work required for the experience they had envisioned.
Development was delayed because multiplayer mode required several rewrites. The player navigation code had to be changed for online play, which was initially designed for co-op; the team eventually decided this was unsatisfactory, and the changed approach cost significant development time.
Development focus switched back and forth between single-player and multiplayer; single-player received less attention while the team were preparing multiplayer for the first press announcement, but when single-player mode was reemphasized prior to its public debut, multiplayer mode suffered. He said that if he had worked on Ascension, he would have incorporated three specific elements: It looks like another great, impeccably executed Sony Santa Monica game", and added, "If it turns out to be the case that the single player is watered down because of [multiplayer], then I think they have some justification.
But I don't see any evidence of that, and I don't see evidence of that based on the team they are. A single-player demo was shown, revealing new gameplay mechanics and combat systems. Charybdis was recast as the creature that Alecto transforms into during the final fight of the game. Others take a lot of work. That is why they are awarded in different levels of value. The reason they don't let you cheat through the first play through, is because they want you to actually earn the story.
Cheating is fun when you know everything, but if you are on your first play through, cheating is boring. What would be the point of watching sports, like the Superbowl if everyone cheated? They are awarded a trophy and everything for working hard, not cheating. Play the game right for trophies, and use cheats for fun. If the game is to hard for you, then you need to get better. Simple as that. If you need to cheat to win, you are not a true gamer.
You are just a cheater. Nothing more.